Pawn games tactics




















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White now must propel the g pawn 2 squares. You can determine this by counting how many times black moves back and forth. The goal is to have the kings in opposition when g6 is played. Since black can move back and forth between g8 and h8 3 times to reach h8, we must play g4. If black started on h8, we would play g3. This is the ideal position white needs to be in before pushing the g pawn.

The king placement is important. To make it easy to remember, note how the kings are in opposition. This ending can be tricky, but there is a common theme. Avoid stalemates, and be ready to sacrifice the rook pawn. It seems like black can stalemate. There are tons of pawn endgames to study, and the list is definitely endless, but hopefully this helped you to understand when to enter a pawn endgame and the theories behind them better.

Thank you for writing this guide, friend. Really what I was looking for. Still gonna have to read the corresponding squares section again since it is still hard for me to grasp how to identify them, but great stuff overall. You must be logged in to post a comment.

Skip to content. August 11, ragchess 1 Comment. Pawn endgames are one of the most difficult chess endgames to master. This topic was written about more in depth in this article I wrote What is a Key Square? Key Squares of a Single Pawn with no pawns blocking its path If you just have one pawn, the key squares are two ranks ahead of your own pawn. Example of how white gets to the key square White needs to occupy any one of the key squares. We take the furthest route in order to achieve this 1.

Key Squares for Rook pawns With less space on the edge of the board, there are less opportunities to win for white. Key Squares for the defender A key square must also be reached for a defender to secure a draw. Key Squares for Blocked Pawns In order to win the pawn in front of your own pawn, you must reach any of the key squares. Kc5 Kd7 2. Kd5 Ke8 3. Promoting Connected and Split Pawns I wrote more about this topic here Opposition I wrote more about this topic here Triangulation I wrote more about this topic here Mined Squares Mines squares occur when a square cannot be occupied without hurting your own position.

Kc6 Since white is attacking the pawn, black is forced to protect it, or else it is lost anyway. Kc5 Ke4 Whoever reaches this form of zugswang, called a trebuchet, and must move to lose the pawn.

Kb4 Kxd4 3. Kc5 Ke7 3. Kxd5 Kd7 Gaining the Opposition and drawing if white takes the pawn. Understanding when to avoid mined squares White must make the long journey around the mined square. Kf4 Kxd5 If white takes or ignores the threat, his pawn on d4 is ahead of the king and white can never win. Ke3 1… Kd7 The square is still mined and white must go around. Kf4 Ke6 3. Kg5 Shouldering the king from the side as the moves are limited 3… Kf7 4.

Kf5 Ke7 5. Kg6 Ke6 6. Kg7 Kd7 8. Kf7 Kc7 9. Ke7 Kb6 Kxd6 Reti Study This amazing pawn endgame study by the famous Reti shows just how quickly a king can move up the board in the endgame. Kg7 h4 2. Kf6 h3 If the pawn tries to run away, the king alters the plan and goes towards its own pawn. Ke5 h3 3… Kxc6 4. Kf4 4. Kd6 h2 5. Kd7 The pawn again queens with check and we have a drawn queen king vs queen king ending.

Ke7 A common theme, white queens with check and the draw is assured. Kg6 Kb6 2. Kxf6 h4 4. Ke5 h3 5. Kd6 Pawn Breakthroughs Pawn breakthroughs are one of the best themes to understand in the endgame. This is a famous example of just how strong pawn breakthroughs can be. It queens on f8 with check and allows white to win by 1 tempo 1… gxh5 2. Pawn Breakthrough 3 Another unique pawn structure you might find yourself in. However, this loses to: 2. Pawn Breakthrough 5 White looks like everything is under control.

However, out of necessity comes innovation. Ke3 4. Kf5 h3 4… Kg6 5. Kf2 Kxh6 6. Kg2 Kg5 Black now has a passed pawn and more active king.

White has no breakthroughs. Meanwhile, the g pawn is weak and will be captured. Ke3 Kf7 4. Kf2 Kg6 5. Kg2 Kxg5 6. Kh3 Now white is in Zugzwang and forced to stay in front of the h pawn and capture it. Kxh4 Kxf3 Each pawn is 4 moves away, but black queens with check. Kc2 c4 4. Kc1 The key move. Kb2 d3 6. Kxb2 d2 8. Kc2 c3 9.

Kxc1 Kg5 There are a few things to keep in mind 1. The attacking rook pawn must not have crossed the middle of the board 5th rank or higher 2. The attacking King must be standing directly beside the passed pawn 3. Kf4 Kh5 2. Ke5 Kxh4 3. Kd5 Kg5 4. Kc6 Kf6 5. Kb7 Ke7 6. Kxa6 Kd8 7. Kb7 Black cannot reach the f8 square.

White can go right after the pawn again. Kc4 1. Kd6 Kd8 3. Kc6 Kxe7 5. Kb6 Kd8 6. Kxa5 Kc8 Black makes it to f8 1… Ke6 2. Kb5 Kxe5 3. Kxa5 Kd6 4. Ke3 Kg4 2. Kf2 Kf4 3. Kc2 Ke3 2. Kc3 Kf4 3. Kxc4 Kg4 4.

Kd3 Kxh4 5. Ke2 Kg3 6. Kf1 White has made it to f1. Corresponding Squares Corresponding squares are tricky to understand, but the goal is to think about which squares you want to get to, and what squares your opponent needs to get to in order to stop you. At the same time, white has another route, so black needs to be able to stop both plans. Kd1 Ke3 Keep in mind that white has a passed pawn and the pawn must always be observed and the black king needs to stay in the square.

Kc1 Kd4 Staying in the square. White can continue to the queenside or to the king side. Kb1 Kc5 5. Ka1 If white plays a tricky move, black needs to be respond properly with kb5.

Kb1 7. Kb3 Kxd5 White cannot capture the pawn or the king takes the opposition and draws. Kc1 Kc5 9.



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